
This places an emphasis on your unit placement since you can separate the action of your character from their movement. Arcadian Atlas may draw just as heavily from isometric games like Tactics Ogre, but if its a success, itll show how far RPG Maker has come as a game. Isometric, tactical RPG Arcadian Atlas has started its Steam Greenlight and Kickstarter campaigns, releasing more character details and class information along with them. This can make for tough decisions because when a friend is surrounded by enemies, healing your unit will also heal the enemies. A mechanic that caught me off guard when playing through the demo was your AOE skills will target both friendlies and enemies alike. Allowing for the player to pull off complex traps that will make for solid combos. The targeting system works hand in hand with this idea since you can choose to target a location instead of an enemy character. Some skills have a casting time when targeting, and your character will have to wait until their casting turn to unleash their devastating effects. I also noticed the combat bar at the bottom displaying the character’s turns and if they were in a casting turn(when they would be squatted instead of standing). The game boasts 12 custom classes making the choices for my party a little difficult(since I wanted to use them all!). Containing about 15 different characters to choose from, some having the same class, knocked me off my guard. Options are the key in Arcadian Atlas and with so many skills and classes to choose from the ways you can engage in combat are quite breathtaking. There were two available combats but I only had time to beat one, non-the-less I was impressed off the bat. Having had a chance to sit down after my interview with Ryan, I got to play the demo for Arcadian Atlas. I found this to be an especially interesting grab because as an avid lover of conflicting stories, the darkest moments of a character can often be its most memorable. Ryan shared that the developers of the game wanted to focus on the game’s world and how it “has this interesting political narrative, different people are going to have different views.” Amazingly sharing as well, Ryan goes into detail about the character’s challenges, through combat and story the morals/beliefs of the characters will be shredded. “Different Views” is the definitive answer when I asked about the story, but I wanted to know why this game focuses on narrative conflicts, especially when talking about the character’s strong backgrounds. Ryan shared some small clues to the story that when combined with the demo and trailers, bring a focused image to this game, and I am all for it. Y a4 Y aa vy i The Briem Report Letterforms 2012 edited by Gunnlaugur. The producer was happy to share the work of Otter Studio, a small dev team of only a brother and sister combo. HATH d) 5 a: 4 Of Y N wun s 5 a 8: pal Os Mrs o> yo Ss 5 lil ee HUAI t) ° OQ. At PAX West 2022 Serenity Forge is in booth 757 and having a chance to meet Ryan Tagawa was an amazing pleasure.
